Gamification is one of the day's biggest buzzwords and we see it being used to get people healthy (eg, Nike+ and WeightWatchers), engage with social networks (FourSquare) and in more classic examples predating the term itself such as the Tesco ClubCard.
I looked at its application in the university student induction process - how it can help people learn the processes and physical layout of a new environment to help them hit the ground running. I tested two versions of a prototype quiz-based mobile app - one including a "social gaming" element (leaderboard) and one without and compared the performance with a control group.
Read on for an overview as well as a video of the presentation and links to the unabridged materials.
I looked at its application in the university student induction process - how it can help people learn the processes and physical layout of a new environment to help them hit the ground running. I tested two versions of a prototype quiz-based mobile app - one including a "social gaming" element (leaderboard) and one without and compared the performance with a control group.
Read on for an overview as well as a video of the presentation and links to the unabridged materials.